Updated

Tarkov Season 1

Kord Breach

Season 1

Kord Breach

3 August 2026 · patch 1.1.0.0

Kord Breach is Escape from Tarkov’s first season. You play it on a separate character you choose to create, which starts from nothing under modifiers you pick and cannot change later. Your permanent PMC, stash, hideout and Kappa are untouched, whether you play the season or skip it.

New to the whole idea? Start with how Tarkov seasons work.

Looking for a modifiers planner? Go to the Kord Breach season planner.

Playing the weekly ladder on this character? Read how Tarkov Leagues work.

01

Kord Breach in six lines

Runs from
3 August 2026, with patch 1.1.0.0. Servers go down at 07:00 BST for a 6 to 8 hour install, so the season opens around 13:00 BST.
Joining
Your choice. PvP only, on a separate character that starts from nothing.
Your account
Your permanent PMC, stash, hideout and Kappa are untouched whether you play it or not.
Modifiers
You pick yours at the start, and they are locked for the whole season.
Ends
No date stated by BSG. The patch notes put a season at four to six months, and the in-game menu counts down to 7 December 2026.
Rewards
What you earn unlocks permanently across all of your characters. What you do not earn is gone for good when the season ends.

02

Do I have to play it?

No. Your permanent account is not touched, not while the season runs and not when it ends.

If you never create a seasonal character, nothing happens to you at all.

The part usually left out is the rewards. Seasonal rewards unlock permanently across every character you own, seasonal and permanent, and Season 1’s include trade offers for Black Division equipment. A trade offer is a permanent gameplay unlock on your main, not a cosmetic.

Nothing is taken from you if you skip it. What you give up is the rewards. BSG has stated that any seasonal reward still locked when Kord Breach ends can never be earned afterwards, and if you want full trader access on your main account, that is the real cost of sitting the season out. Know it before you decide.

03

The global modifiers

Six modifiers apply to every seasonal character automatically. You cannot turn them off, they cost nothing, and together they set the baseline that every modifier you do choose is measured against. Two pairs of them decide how the season actually plays.

Early raids are expensive to lose

No Insurance + Armor Shortage

Nothing comes back, and the traders are short of armour to replace it with. A kit lost at level 5 costs more than the same kit lost on your main, and it is harder to rebuild.

The hideout is the money engine

Handyman + No FIR for Hideout

Crafting runs at half the time, and the skill starts at 51, which is the elite threshold that grants a second crafting slot. Hideout zones do not need Found in Raid items either. On a seasonal character the hideout earns, not the trader.

The remaining two are the season’s flavour and its catch-up. Black Division puts operatives on specific locations to hunt, and Seasoned PMCs pays 25% more experience, which speeds up the early levels.

No Insurance

Cannot insure items before raid

Black Division

Black Division operatives can be encountered on specific locations

No FIR for Hideout

Hideout zones don't require the Found in Raid status

Armor Shortage

Traders across Tarkov are experiencing an armor shortage

Handyman

Item crafting time is reduced by 50%Crafting skill starts at level 51

Seasoned PMCs

Your character gains 25% more experience

Applied automatically · no point cost · cannot be turned off

04

Choosing your modifiers

Beyond the globals you choose your own. Everyone starts on 0 points. Negative modifiers give you points, positive ones cost points, and your balance can never drop below zero. Every upside on your character is paid for with a downside you agreed to live with.

The trades are not symmetrical. Kappa Protocol, which removes the Collector requirement grind, costs a large slice of the budget on its own, while a negative like Osteoporosis pays well because it hurts in the raids where it matters. Some pairs cancel each other out, and at least one pair cannot be taken together at all.

The picks are locked for the season with no respec, so it is worth working out the whole build before you confirm the first line of it.

Kord Breach planner

If you want a build worked out now, the planner is for that.

All 33 modifiers at their live in-game point costs, the balance worked out as you pick, and the conflicts flagged before you commit. Free, no account, and the build lives in the link so you can share it.

Open the Kord Breach planner

05

Rewards and what carries over

This is the part most coverage leaves out. You earn these by reaching level milestones or completing the seasonal task line. Once earned they are permanently available on every character you own, and they are not only cosmetics.

The Kord Breach seasonal rewards screen in Escape from Tarkov, showing trade offers for Specter glasses, an M53A1 gas mask, an LV-119 rig, a Siege-R rig and a 2 Day Assault backpack, with the Gatorz Specter MILSPEC ballistic glasses selected
Every card is labelled Trade Offer, and four of the five carry a padlock. These are trader unlocks gated behind seasonal progress, not a cosmetics tab.

Confirmed unless marked

  • Season 1 rewards include trade offers for Black Division equipment. The track is not cosmetics only.
  • Named rewards so far: a Black Division shirt, tattoos, Gatorz Specter MILSPEC ballistic glasses from the task [KORD BREACH] Reverse Gear, an M53A1 gas mask, an LV-119 rig, a Siege-R rig and a two-day assault pack.
  • The Kord Breach task line is the main source. Completing it earns achievements, unlocks new Operational Tasks, unlocks trade offers for highly valuable items, and unlocks a trade offer for one of the patch’s new weapons.
  • Anything you do not unlock is gone. Seasonal rewards still locked when Kord Breach ends become permanently unobtainable, while everything already unlocked stays on the account for good.
  • ReportedLeagues are coming. On the 12 August Tarkov TV, Nikita put them in September: you are grouped with about 50 players, the top placements rank you up, each rank carries rewards, and the top rank earns Black Division upper and lower wear with shorts. BSG has not published the details in a post.
  • The Battle Pass is a separate track from all of this. BSG names it after the season, but it runs in Seasonal, PvP and PvE with shared progression, and it is free.
  • ReportedThe documents themselves are not shared, though. They are ordinary items in one profile’s inventory, so what you find on a permanent character does not add to what your seasonal character is holding.

The full picture of what moves in, out and never applies to every season, not just this one.

06

Arena and Kord Breach

Arena feeds the seasonal character in several directions at once, and almost nothing flows back out. These are the ones that change what you do on day one.

Confirmed unless marked

  • Arena progression feeds the seasonal character: XP, skill XP and weapon mastery transfer in.
  • Trader reputation carries the trade offers it unlocked in with it, and so does any tactical clothing you own, so a season does not start you empty-handed if you have played Arena.
  • There is a ceiling on the money. The transfer limit for currency and items into a seasonal character is lower than the one the permanent mode uses, so Arena gives you a head start and no more.
  • Only PMC progression and trader reputation earned after the season starts transfer in. Whatever you had before it does not.
  • Nothing transfers back out. Items and character sync from the season into Arena are not supported.

Why one Arena character feeds PvP, PvE and the season at once, and how the rest of it moves, including currency limits, Ref reputation, the Ref tasks that are unavailable in-season and tactical clothing syncing both ways, is set out on the seasons hub. None of it is specific to Kord Breach.

07

What else is in patch 1.1.0.0

Kord Breach shipped inside a large patch, and several of these changes reshape the season more than some modifiers do.

The economy got more expensive

Confirmed

Trader prices are up by an average of 25%, traders pay around 20% less for what you sell them, and the Flea Market fee rises from 3% to 5%. This applies in every mode, the season included.

It changes what two of the season’s own modifiers are worth. Personality Vacuum adds its 20% trader markup on top of the 25%, and Armor Shortage is thinning trader armour stock at the same time, so the cheap negative that looked easiest to live with is the one the patch quietly made dearer.

Not all of it runs one way. Post-raid healing at Therapist is cheaper, higher loyalty levels now give small discounts on healing, insurance and weapon repair, and five common rounds got cheaper outright: 5.45x39 FMJ, 5.56x45 FMJ, 7.62x39 FMJ, 9x19 Green Tracer and .45 ACP Lasermatch FMJ.

Insurance

Confirmed

In the season

There is none. You cannot insure anything, at any price. The patch notes say so outright.

Everywhere else

It got better, and slightly dearer. Prapor and Therapist return items much faster for a small price rise, and hold their return messages for longer. Jaeger gained his own service: the fastest of the three and by far the most expensive, but his messages expire much sooner, so a Jaeger return you do not claim quickly is one you lose.

People mix these two up constantly, which is why they sit side by side. Insurance improved everywhere except the one mode where it does not exist.

Collector and Kappa rework

Confirmed

Most side tasks have been removed from the Collector requirements, leaving only a handful such as A Shooter Born In Heaven. The new gate is loyalty level 4 with all traders plus a separate Fence reputation threshold. BSG stated that ahead of the patch and the 1.1.0.0 notes do not repeat it, so the exact thresholds are worth checking in game.

Completing Collector under the new rules grants a new achievement, Dawn of a New Era. The Kappa Path achievement can no longer be earned by anyone. Players who already have it keep it in their in-game profile, but it stops being displayed on Steam, which is how BSG is letting those accounts still reach 100% completion.

Kappa Path could be earned only up to patch 1.1.0.0. The deadline was 07:00 BST on 3 August 2026, when the servers went down for the install, six hours before the season opened. It is listed here because it explains where the achievement went for anyone who did not earn it in time.

Task system rework

Confirmed

Most side tasks no longer unlock in chains. They are tied to trader loyalty level instead, arriving in small groups of two to four per trader, and you open the next group either by completing several at your current level or by reaching the next one. Rewards are now money, experience and trader reputation instead of barter items and equipment.

Most trade offers now unlock when you reach a loyalty level instead of after one specific task, with the Tri-Zip backpack at Ragman LL3 and the DevTac Ronin at Mechanic LL2 given as examples. Some chain tasks remain as exceptions, and those show their key rewards when you accept the first task in the chain.

Before you plan a grind: on side tasks that ask you to kill Scavs, only regular Scavs, Sniper Scavs and Player Scavs count now. Scav bosses, Raiders and Rogues no longer do.

Group-shared task progression

Confirmed

Your squad can now complete certain task objectives on your behalf. Eligible objectives carry their own icon in the task interface, and they appear on Story, Side and even Operational tasks.

Anyone in your group can contribute, whatever their level or faction, and whether or not they have the task themselves. They still have to satisfy every condition the objective sets, so distance, required equipment and active status effects all apply to them exactly as they would to you.

Some chains stay strictly solo, and BSG names The Tarkov Shooter and The Punisher as examples. This matters for build planning: group-shared kills are the change that makes a squad Kappa rush realistic, and those are the tasks it does not help with.

Early progression

Confirmed

Entry-level ammo is available much earlier. Several popular ammunition types and magazines have moved down a loyalty level, and five common rounds are cheaper outright. BSG’s own example, given ahead of the patch, is 7.62x39 T-45M1 from Prapor from the start of the game. Character level requirements for the earlier loyalty levels are lower, and the trade volume requirement is gone.

Initial hideout construction is faster, with fewer dependencies on other modules, and the Workbench no longer gates the weapon build system, which is now available from the first raid.

Global 1.1.0 change

The Found in Raid requirement drops from some construction materials, in the permanent PvP and PvE modes only.

The season’s own modifier

No FIR for Hideout drops it from hideout zones outright, which is broader than what the permanent modes got.

These are two separate changes with different scopes, and they get mixed up. The global change does not reach the season, so inside it the modifier is doing all of the work.

Hideout construction also gained rouble costs on many areas. On a seasonal character the hideout is your money engine, so that turns the early build-out into a cash problem as well as a materials one.

What the patch changes on your permanent account

Confirmed

Trader reputation on existing PvP and PvE characters has been recalculated against the rebalanced loyalty level requirements, so your standing with the eight reworked traders may not be where you left it.

Some trade offers and some hideout crafting recipes have moved to different tasks. If you had already unlocked one of those, you lose access to it until you complete the task that now grants it. Ref’s stock has also changed to mostly armour vests and plate carriers without plates fitted, at lower prices to match.

Spectator mode

Confirmed

You can watch your squadmates after you die and cycle between their cameras until the last of them dies or the raid ends. It is not a kill cam: you cannot see your killer’s view, and it only works while someone on your team is still alive.

It now starts automatically when your PMC dies, which can be turned off in the settings, and you can leave for the raid end screen at any point.

Modes, and what BSG now calls them

Confirmed

The client opens on a dedicated game mode selection screen. BSG’s own names for the three modes are PvP Zone, PvE Zone and PvP Season. This page says permanent PvP, PvE and seasonal, because that is what people search for, but the launcher will say the other thing.

Seasonal characters run on their own servers and are created and switched from their own character selection screen. Once yours exists, the modifiers you picked are readable on the Character screen under the Skills tab and on your player profile, which also shows Battle Pass progress.

08

What nobody knows yet

Every one of these is something this page will answer the day BSG does. Until then they are listed, not guessed at. Questions about the modifier values themselves are tracked on the planner.

Every line below is open · nobody has answered any of them

  • Whether achievements earned on a seasonal character are visible on the main account. They persist across seasons, which is not the same thing.
  • What the promised solo buffs are. Nikita answered "I think so" when asked whether they were coming, and added that there would probably be achievements tied to playing solo.
  • Whether the new Dawn of a New Era achievement carries to the permanent account when earned on a seasonal character.
  • The exact magnitude of Arena’s effect on seasonal progression.
  • The full seasonal reward list, and which of the patch’s new weapons the task line unlocks a trade offer for.
  • Which locations Black Division operatives appear on. BSG said "specific locations" and has not named them.
  • When the season ends. The patch notes give a length, four to six months, but no date.

09

Kord Breach questions

When did Kord Breach start?

Kord Breach runs from 3 August 2026, shipping with patch 1.1.0.0. BSG takes the game offline at 07:00 BST that morning to install it, expects that to take 6 to 8 hours and has said it may run longer, so the season opens from about 13:00 BST at the earliest. Nikita confirmed the date on 27 July after a delay from the original late-July target.

When does Kord Breach end?

BSG has not stated one. The 1.1.0.0 patch notes give a length, four to six months, and the in-game main menu counts down to 7 December 2026, which is inside that window. A client timer is not an announcement, and one has been a placeholder before, so we publish an end date only once BSG states one.

Does Kord Breach wipe my main account?

No. A seasonal character is entirely separate from your permanent PvP and PvE profiles. Your PMC, stash, hideout, trader progress and Kappa are untouched while the season runs and when it ends, whether or not you create a seasonal character.

Do I have to play Kord Breach?

No, and skipping it takes nothing away from your account. BSG has stated that seasonal rewards still locked when the season ends become permanently unobtainable, and Kord Breach’s include trade offers for Black Division equipment that would otherwise unlock on your main. That is the one real cost of sitting the season out.

Can I change my Kord Breach modifiers after the season starts?

No. Nikita has stated that modifier picks are locked for the entire season, and there is no respec. Everyone starts on 0 points, negative modifiers give you points, positive ones cost points, and the balance can never go below zero. Plan the whole build before you confirm it.

Do Kord Breach rewards transfer to my main account?

Yes. Rewards earned by reaching a PMC level, completing a specified task or finishing a task chain become permanently available to all of your characters, seasonal and permanent. For Season 1 that includes trade offers for Black Division equipment, not only cosmetic items. Anything left locked at season end is gone for good.

Is there insurance in Kord Breach?

No. No Insurance is one of the six global modifiers applied automatically to every seasonal character, so nothing can be insured before a raid. Outside the season, insurance improved in 1.1.0, including a new faster Jaeger service, so do not assume the season got the same.

Which global modifiers cannot be turned off?

All six: No Insurance, Black Division, No FIR for Hideout, Armor Shortage, Handyman and Seasoned PMCs. They cost no points, they apply to every seasonal character regardless of what you pick, and they are separate from the 33 modifiers you choose between yourself.

Can I get Kappa on a seasonal character?

Yes. The Collector requirements were reworked in 1.1.0.0: most side tasks are gone, and the gate is now loyalty level 4 with all traders plus a Fence reputation threshold. Completing Collector grants a new achievement, Dawn of a New Era, since the old Kappa Path can no longer be earned by anyone. Whether that achievement carries back to your permanent account is not confirmed.

Does playing Arena help my Kord Breach character?

Yes. XP, skill XP and weapon mastery transfer in, trader reputation is linked through Ref, and currency, GP Coins, Lega Medals and gear crates transfer once you have completed Jack of All Trades, at a lower limit than standard PvP uses. Nothing transfers out of the season.

Does Arena XP go to my Kord Breach character and my PvP or PvE character at the same time?

Yes, each in full. You have one Arena character. Arena already sends XP, skill XP and mastery one way to your PvP profile and to your PvE profile, and Kord Breach is a third destination. XP that you earn in Arena after the season started goes to all three. The seasonal character ignores only what you earned before the start date. Currency and item transfers have a separate limit per mode.

Is the Kord Breach battle pass free?

Yes. BSG names it after the season, but it runs in Seasonal, PvP and PvE with progression shared between them, so you do not need a seasonal character to play it. Every reward is earnable through normal gameplay. The one paid shortcut is Classified documents, which substitute for any document type you are short of.

Can I prestige on a seasonal character?

No, and there are no plans for it. Nikita has said seasons would need a separate system that does not overlap with Prestige in PvP, and BSG is not working on one at the moment. It remains available on permanent PvP, and the announced PvE Prestige system has not shipped, so permanent PvP is the only mode where you can prestige at all.

What happens to my Kord Breach character when the season ends?

It resets. The character, its stash and its progression do not carry forward into the next season or into your permanent account. Anything you unlocked as a reward does carry, including the Black Division trade offers, and stays available on every character you own.

Facts on this page come from Battlestate Games’ official season posts, the 1.1.0.0 patch notes and direct statements by Nikita Buyanov. Anything a community source reported without official confirmation is labelled Reported, and anything nobody has answered is listed under open questions. A Q&A attributed to Nikita that circulated in late July was publicly denied by him, and nothing from it appears here. Fan project, not affiliated with Battlestate Games.